Risk & Reward

The Dynamic Dice Game

Roll a die again and again, banking each face from 1 to 5, but a 6 wipes you out. You may cash in any time. What is the game worth to a risk-neutral player?

solvedhard1 min

A casino lets you roll a die as many times as you like. Each roll showing 11 to 55 adds that many dollars to your bank, but a 66 wipes out everything you have banked and ends the game. After any roll you may instead stop and keep your bank. How much should a risk-neutral player pay to play?

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#When to stop

Say your bank holds mm. Rolling once more lands 11 through 55 with probability 16\tfrac{1}{6} each, adding that to the bank, and a 66 with probability 16\tfrac{1}{6} that drops it to zero. The expected bank right after one more roll is

16f=15(m+f)+160=5m+156.(1)\frac{1}{6}\sum_{f=1}^{5}(m + f) + \frac{1}{6}\cdot 0 = \frac{5m + 15}{6}. \tag{1}

Rolling beats stopping exactly when 5m+156>m\tfrac{5m+15}{6} > m, that is when m<15m < 15. A larger bank only makes another roll less attractive, so the stopping region is closed upward and this one-step rule is already optimal. Roll while the bank is under 1515 and stop once it reaches 1515.

m = 15rollstop
current bank m
Rolling again is worth an expected (5m+15)/6, the stop value is the bank m itself, and the two cross at 15. Below 15 another roll pays; above 15 it does not, so you roll until the bank reaches 15.

#The value of the game

Price the game as the expected payoff from an empty bank under that rule. Writing V(m)V(m) for the value at bank mm, we have V(m)=mV(m) = m for m15m \ge 15 and

V(m)=16f=15V(m+f),m<15.(2)V(m) = \frac{1}{6}\sum_{f=1}^{5} V(m + f), \qquad m < 15. \tag{2}

Working down from 1515 to 00 unwinds the recursion to

V(0)6.15.(3)V(0) \approx 6.15. \tag{3}

A risk-neutral player should pay about $6.15. The threshold sits well above that price because the rare 66 punishes greed, since every roll past a bank of 1515 risks more than it expects to add.